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QUASIMORPH

Quasimorph Game Review

Developer: MgnmScrpt
Platforms: PC (Steam)
Release Date: October 2, 2023 (Early Access)
Genre: Turn-Based Tactical RPG, Roguelike

Overview: “Quasimorph” is a turn-based, tactical RPG roguelike with a blend of survival horror elements, set in a dystopian sci-fi universe. Players are thrust into a corporate-run future where massive space corporations vie for control, and you, a mercenary for hire, are sent to complete dangerous missions in hostile environments. The game stands out with its retro pixel-art graphics, dark atmosphere, and punishing combat system that forces players to think critically about every move.

In addition to its tactical combat, “Quasimorph” introduces elements of body horror, mutations, and a deep sense of isolation as you battle enemies ranging from human combatants to terrifying interdimensional horrors known as Quasimorphs.

Gameplay: “Quasimorph” revolves around turn-based combat with a heavy emphasis on strategy and survival. Each mission starts with players being dropped into a procedurally generated area, where they must complete objectives while scavenging for resources, managing their inventory, and avoiding or confronting enemies. Movement and combat are grid-based, with players having to make tactical decisions on each turn, from moving into cover to deciding which enemy to engage first.

Survival is key. Ammunition, health, and supplies are limited, and the wrong move can lead to permanent death, true to the roguelike experience. Quasimorph’s tactical combat can be brutal, as every action has a consequence. Not only do you face human enemies from rival factions and corporate mercenaries, but also twisted Quasimorph creatures that distort the battlefield with their unpredictable behavior.

The game incorporates a unique “Body System,” which tracks injuries across different parts of your character’s body. This means damage is more complex than simple health loss—you might have a broken leg that slows movement or an arm injury that affects shooting accuracy. Players must keep track of their condition and manage their limited supplies to heal or avoid worsening injuries, adding an extra layer of tension.

Roguelike Elements: The roguelike foundation of “Quasimorph” means no two runs are the same. Each mission presents new challenges with randomized levels, enemies, and loot. Death is permanent, and when you die, you lose everything you’ve gathered during the mission. However, some elements carry over, such as resources earned from completed objectives or successful extractions.

The procedural generation ensures variety in each playthrough, but it also increases the difficulty curve as players cannot predict enemy positions or resource availability. This unpredictability can be exhilarating or frustrating, depending on your luck during each run.

Story and Setting: “Quasimorph” takes place in a dystopian future where space corporations control everything, and morality takes a backseat to profit and power. As a hired mercenary, you’ll take contracts from these corporations, carrying out missions that range from assassination and resource gathering to exfiltration from dangerous zones filled with unknown horrors.

The story unfolds through mission briefings, environmental storytelling, and encounters with enemies. The Quasimorph creatures, interdimensional beings that seem to warp reality, introduce an element of mystery and horror to the otherwise sci-fi setting. The atmosphere of the game is oppressive and eerie, making every mission feel like a fight for survival in a hostile universe.

Visuals and Sound: “Quasimorph” employs retro pixel-art graphics, but the art style manages to convey a deep sense of dread and tension. The environments, while not overly detailed, are atmospheric enough to immerse players in a desolate, corporate-controlled future. The character designs and creatures are creative, particularly the grotesque Quasimorphs, which add an element of horror to the sci-fi setting.

The sound design complements the dark atmosphere well. The eerie soundtrack, combined with the unsettling noises of enemies lurking just beyond the fog of war, keeps players on edge throughout each mission. The minimalist sound effects create a constant sense of tension, reminding you that danger is always near.

Challenge and Difficulty: “Quasimorph” is unforgiving, as is expected from a roguelike. The game’s difficulty is relentless, with even small mistakes leading to death. Combat is strategic, and players must carefully plan each move, as resources are scarce, and every encounter can turn deadly. The body damage system adds another layer of complexity, making survival more challenging than in most roguelikes. The game’s steep learning curve and emphasis on tactical planning will appeal to fans of hardcore games who enjoy thinking through every move and its consequences.

Conclusion: “Quasimorph” is a punishing but rewarding experience for those who love turn-based tactics and roguelike games. Its retro aesthetic, combined with a brutal combat system and survival mechanics, creates a tense, challenging atmosphere. While the difficulty may turn away casual players, those who crave strategic gameplay with a sci-fi twist will find plenty to enjoy. The addition of body horror elements, coupled with a dark dystopian setting, makes “Quasimorph” a unique entry in the genre. As the game continues to evolve through Early Access, it promises even more content, deeper mechanics, and expanded lore for players to dive into.

Score: 8/10
Pros:

  • Engaging tactical combat with high stakes
  • Atmospheric sci-fi and horror setting
  • Unique body damage system adds depth to survival
  • Roguelike elements keep each run fresh

Cons:

  • Steep difficulty may alienate casual players
  • Limited narrative depth in the early stages
  • Can feel punishing without proper progression

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